Friendster founder’s new startup April 11, 2007
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Could it be . . . Enemyster?
Catch the wave April 5, 2007
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Another private equity firm is looking to go public. And here’s more on the Blackstone IPO mentioned last week.
Powerpoint update + Adobe links April 5, 2007
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Here are the latest class Powerpoints from the class hours on . . .
Choice of entity review & social entrepreneurship
and
Corporate organization & finance
In addition, here are the links to the Adobe
and
Angelic investors March 28, 2007
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John Waller is Billboard’s top Christian recording artist to watch for 2007, and in this interview he describes how his church has invested in his start-up missionary venture:
SouthLink isn’t a large church, so how did it come to raise $50,000 to help you record your independent project?
Waller: For the first year-and-a-half, I had a lot of According to John CDs. One of them was an album that never got released. When we moved to Colorado, we had all these CDs on hand, so we decided that every family that came to the church would get one, allowing the music to minister to them and hoping they would pass that on to someone else to draw them to the church. After about a year-and-a-half, I began writing songs just for the people at SouthLink, inspired by them and what God was doing in the church. Each week I’d teach my worship team a new song, and after a while the people began asking, “When are we going to get this music?”
We cast a vision to raise money for this project and raised a little over $50,000 in four weeks. I also cast the vision to some of my friends back in Georgia. Dan Cathy, the president of Chick-Fil-A, is a friend of mine that I’ve known for a long time—his dad (and company founder) Truett Cathy was my Sunday school teacher—so he contributed a lot to the project. The church owns 75 percent of the recording, so there is a business advantage for SouthLink, too. Beach Street ended up purchasing a lot of those master recordings from the church. About four or five of the songs carried over from the indie project [to The Blessing], and I’ve also signed for a large portion of my royalties to go back to SouthLink.
A personal meeting mistake March 28, 2007
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Here’s an instructive reflection on a VC meeting gone wrong.
Private and public March 17, 2007
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In our next class we’ll start looking at stock & start-ups. We already talked briefly about the prospect of a liquidity event, such as acquistion or an IPO.
As we’ll discuss in more detail, IPOs have some advantages but they also have distinct disadvantages, particularly in regard to the legal rules that govern public companies. Still, even the most vocal critics of going public have been known to alter their opinion. For example, check out the latest news regarding the Blackstone Group: Blackstone IPO would represent a flip-flop.
Should Microsoft & Yahoo team up? March 15, 2007
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An interesting argument here.
Fashion start-up in Crains New York March 2, 2007
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Click here for the Crains article on the emerging designer trying to build a business in New York. A couple key quotes:
Mr. Tam needs to generate annual sales of at least $250,000 just to cover expenses. That figure is attainable, as one of his jackets can cost upward of $1,000. But getting there will require orders from more retailers.
`All about the buyer’
To help jump-start sales of his latest collection, Mr. Tam toned down his avant-garde style to make the clothes more wearable. “This particular season it was all about the buyer,” he says.
. . .
In anticipation of at least one large order, he’s lined up production sources in China and sorted out some financing to help cover costs. If all goes well, Mr. Tam will start moving toward his five-year goal of selling Form to a major company such as Gucci, which could turn it into a global fashion house.
The Game of Life February 26, 2007
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Today’s Wall Street Journal has an informative article on how established companies are trying to foster internal innovation. Here it is for your educational enlightenment. The other moral of the story: if you are going into business and can spare a couple hundred bucks a year, a subscription to the WSJ is well worth it.
Every Friday at lunch, game designers, marketing managers and other employees at Hasbro’s games division gather in the cafeteria to play board games. Some compete over Scrabble, Sorry, Clue or more than a dozen other famous games invented decades ago and still manufactured at a factory here. Others play games sold by competitors, or they enjoy their own childhood favorites no longer on store shelves.
One current obsession: a dice game called Can’t Stop, manufactured in the 1980s by Parker Bros., now a unit of Hasbro. “We dug it out of our archives, and it’s so much fun, we can’t stop playing it,” says senior game designer Rob Daviau.
These lunchtime games have a business purpose. They are part of Hasbro’s efforts to find ways to update classics and create new games. Mr. Daviau is musing about reissuing Can’t Stop or designing a similar game. “We have an unbelievable heritage with our brands, but we have to keep them relevant to customers” to compete against videogames and other pop culture, says Philip Jackson, who took charge of the games division as group executive last February and has been rolling out new products. Sales in Hasbro’s games unit rose 11% last year.
In any business, innovation is at least as critical for old companies as for start-ups, and more complex. It requires two steps: “upgrading, leveraging and extending old and still-popular brands while also looking for new ideas,” says Tom Kuczmarski, president of Kuczmarski Associates in Chicago, a product-development consultant. “The biggest roadblock is risk-aversion.”
At Chicago-based USG, a 106-year-old maker of building materials, profit has increased in recent years under Chief Executive William Foote with new products such as dust-control Sheetrock and Durock Tile Membrane for flooring material, which keeps out water and prevents warping.
At Procter & Gamble, under Chief Executive A.G. Lafley, a cabinet of beauty and health-care products has been launched, including Crest teeth-whitening strips. “Instead of battling to sell $3 tubes of toothpaste, they’re selling something that costs 10 times as much, and which customers want,” Mr. Kuczmarski says.
To spur innovation, Hasbro managers keep in touch with a global network of game inventors, do online surveys of customers and observe thousands of children and adults playing games developed in a new lab called GameWorks at the division’s headquarters. They also talk with prospective customers about their lives and how they want to spend leisure time. Hectic schedules and time pressures are prompting Hasbro to launch “express” versions of Monopoly, Sorry and Scrabble. Unlike the standard versions, which can take hours to play, the express games have their own rules and can be wrapped up in 20 minutes or less.
“People don’t have time to play a game for three hours, so we’re asking ourselves how we can leverage brands so they can be played in smaller time frames,” says Jill Hambley, a vice president of marketing.
Another classic, The Game of Life, was revised to reflect consumers’ wishes for more balanced lives. In the original game, success equaled money and the winner was the player who earned the most. In the new game, players move among four quadrants: to “live it” and have adventures, to “love it” and have family lives, to “learn it” and become educated, and also to “earn it.”
New tastes also dictated the look for a new version of Monopoly. The original board, which is still available, features streets in Atlantic City, which was a glamorous tourist destination at the time the game was released, in 1935, amid the Great Depression. Last year, designers and marketers selected destinations in 22 U.S. cities and asked customers to cast online votes on which they preferred. In three weeks, Hasbro received three million votes, which were used to design a Monopoly Here and Now board. Times Square in New York received the largest number of votes, and so it replaced Boardwalk. Las Vegas Boulevard replaced Pacific Avenue.
Hasbro is also gunning for technology-savvy customers. Sales of videogames outpace board games by more than six to one, so Hasbro makes versions of its board games that can be played on laptops, cellphones or in video format. In the Game of Life, players use a debit card that holds information about them and points scored. Clue comes with a DVD with 10 murder plots to be solved, in addition to the original board-game mystery.
Mr. Daviau spent nine months developing the Clue DVD, working with a writer, production company, market researchers and others. In the latest version of the game, actors playing the butler and the inspector offer the clues, and there is background music and sound effects, such as buzzing insects for one crime that occurs in the summer.
“Games are math puzzles with a thousand details, but what you want customers to feel is that they’re getting magic in a box,” he says.
What are people buying? February 24, 2007
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McDonald’s is a classic success story based on the answer to this question. The entrepreneur, Ray Kroc, went into fast food not to sell food, but the machines making the food. From the McDonald’s website:
Ray Kroc mortgaged his home and invested his entire life savings to become the exclusive distributor of a five-spindled milk shake maker called the Multimixer. Hearing about the McDonald’s hamburger stand in California running eight Multimixers at a time, he packed up his car and headed West. It was 1954. He was 52 years old.
Ray Kroc had never seen so many people served so quickly when he pulled up to take a look. Seizing the day, he pitched the idea of opening up several restaurants to the brothers Dick and Mac McDonald, convinced that he could sell eight of his Multimixers to each and every one. “Who could we get to open them for us?” Dick McDonald said.
“Well,” Kroc answered, “what about me?”
Ray Kroc opened the Des Plaines restaurant in 1955. First day’s revenues-$366.12! No longer a functioning restaurant, the Des Plaines building is now a museum containing McDonald’s memorabilia and artifacts, including the Multimixer!