The Game of Life February 26, 2007
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Today’s Wall Street Journal has an informative article on how established companies are trying to foster internal innovation. Here it is for your educational enlightenment. The other moral of the story: if you are going into business and can spare a couple hundred bucks a year, a subscription to the WSJ is well worth it.
Every Friday at lunch, game designers, marketing managers and other employees at Hasbro’s games division gather in the cafeteria to play board games. Some compete over Scrabble, Sorry, Clue or more than a dozen other famous games invented decades ago and still manufactured at a factory here. Others play games sold by competitors, or they enjoy their own childhood favorites no longer on store shelves.
One current obsession: a dice game called Can’t Stop, manufactured in the 1980s by Parker Bros., now a unit of Hasbro. “We dug it out of our archives, and it’s so much fun, we can’t stop playing it,” says senior game designer Rob Daviau.
These lunchtime games have a business purpose. They are part of Hasbro’s efforts to find ways to update classics and create new games. Mr. Daviau is musing about reissuing Can’t Stop or designing a similar game. “We have an unbelievable heritage with our brands, but we have to keep them relevant to customers” to compete against videogames and other pop culture, says Philip Jackson, who took charge of the games division as group executive last February and has been rolling out new products. Sales in Hasbro’s games unit rose 11% last year.
In any business, innovation is at least as critical for old companies as for start-ups, and more complex. It requires two steps: “upgrading, leveraging and extending old and still-popular brands while also looking for new ideas,” says Tom Kuczmarski, president of Kuczmarski Associates in Chicago, a product-development consultant. “The biggest roadblock is risk-aversion.”
At Chicago-based USG, a 106-year-old maker of building materials, profit has increased in recent years under Chief Executive William Foote with new products such as dust-control Sheetrock and Durock Tile Membrane for flooring material, which keeps out water and prevents warping.
At Procter & Gamble, under Chief Executive A.G. Lafley, a cabinet of beauty and health-care products has been launched, including Crest teeth-whitening strips. “Instead of battling to sell $3 tubes of toothpaste, they’re selling something that costs 10 times as much, and which customers want,” Mr. Kuczmarski says.
To spur innovation, Hasbro managers keep in touch with a global network of game inventors, do online surveys of customers and observe thousands of children and adults playing games developed in a new lab called GameWorks at the division’s headquarters. They also talk with prospective customers about their lives and how they want to spend leisure time. Hectic schedules and time pressures are prompting Hasbro to launch “express” versions of Monopoly, Sorry and Scrabble. Unlike the standard versions, which can take hours to play, the express games have their own rules and can be wrapped up in 20 minutes or less.
“People don’t have time to play a game for three hours, so we’re asking ourselves how we can leverage brands so they can be played in smaller time frames,” says Jill Hambley, a vice president of marketing.
Another classic, The Game of Life, was revised to reflect consumers’ wishes for more balanced lives. In the original game, success equaled money and the winner was the player who earned the most. In the new game, players move among four quadrants: to “live it” and have adventures, to “love it” and have family lives, to “learn it” and become educated, and also to “earn it.”
New tastes also dictated the look for a new version of Monopoly. The original board, which is still available, features streets in Atlantic City, which was a glamorous tourist destination at the time the game was released, in 1935, amid the Great Depression. Last year, designers and marketers selected destinations in 22 U.S. cities and asked customers to cast online votes on which they preferred. In three weeks, Hasbro received three million votes, which were used to design a Monopoly Here and Now board. Times Square in New York received the largest number of votes, and so it replaced Boardwalk. Las Vegas Boulevard replaced Pacific Avenue.
Hasbro is also gunning for technology-savvy customers. Sales of videogames outpace board games by more than six to one, so Hasbro makes versions of its board games that can be played on laptops, cellphones or in video format. In the Game of Life, players use a debit card that holds information about them and points scored. Clue comes with a DVD with 10 murder plots to be solved, in addition to the original board-game mystery.
Mr. Daviau spent nine months developing the Clue DVD, working with a writer, production company, market researchers and others. In the latest version of the game, actors playing the butler and the inspector offer the clues, and there is background music and sound effects, such as buzzing insects for one crime that occurs in the summer.
“Games are math puzzles with a thousand details, but what you want customers to feel is that they’re getting magic in a box,” he says.
What are people buying? February 24, 2007
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McDonald’s is a classic success story based on the answer to this question. The entrepreneur, Ray Kroc, went into fast food not to sell food, but the machines making the food. From the McDonald’s website:
Ray Kroc mortgaged his home and invested his entire life savings to become the exclusive distributor of a five-spindled milk shake maker called the Multimixer. Hearing about the McDonald’s hamburger stand in California running eight Multimixers at a time, he packed up his car and headed West. It was 1954. He was 52 years old.
Ray Kroc had never seen so many people served so quickly when he pulled up to take a look. Seizing the day, he pitched the idea of opening up several restaurants to the brothers Dick and Mac McDonald, convinced that he could sell eight of his Multimixers to each and every one. “Who could we get to open them for us?” Dick McDonald said.
“Well,” Kroc answered, “what about me?”
Ray Kroc opened the Des Plaines restaurant in 1955. First day’s revenues-$366.12! No longer a functioning restaurant, the Des Plaines building is now a museum containing McDonald’s memorabilia and artifacts, including the Multimixer!
How to foster entrepreneurialism February 24, 2007
Posted by jefft in Advice, Law and policy, News.add a comment
An instructive op-ed in today’s Wall Street Journal. It’s behind a firewall, but for the good of your education (!) I’m reproducing it below:
The U.S. in the midst of the most entrepreneurial era in its history, with more than 500,000 Americans involved in launching their own companies each year and an estimated 10% to 15% of all working adults engaged in some kind of entrepreneurial activity. And among these entrepreneurs, it is the innovators who matter most.
Their enterprises are the ones which create the jobs and industries of the future — as they have lifted the economy’s productivity in the past. The automobile, the airplane, the telephone, air conditioning, the personal computer and its software, and Internet search engines — all were launched by innovative entrepreneurs rather than large companies.
So how do we foster more of these innovators? Experience has shown us some of the public policies over the past several decades that have reduced obstacles to innovation and increased the potential rewards of entrepreneurial risk taking.
The removal of legal barriers to entry — and the lifting of price controls — in the transportation and telecommunications industries has lowered costs and barriers to entry for new firms throughout the economy. Reforms that permitted pension funds to invest in venture-capital partnerships helped unleash the growth of a new form of entrepreneurial finance. The 1980 Bayh-Dole Act, which allowed universities to commercialize technologies developed with federal funds, has promoted university-based innovation.
What next? Recently, the Kauffman Foundation, with the assistance of Inc. magazine, asked some of the nation’s most successful entrepreneurs what they needed to grow. They cited four challenges, and academic research has helped to pinpoint the policies that best respond to each of them.
Ensuring a skilled work force. Entrepreneurs say that the biggest constraint on growth is finding “talent” — highly skilled, entrepreneurial workers. Thus we will need major improvements in K-12 education, which are unlikely to come about without more charter schools: parents and students being able to choose their schools, and principals and teachers with more freedom, and accountability.
We also can use as many skilled immigrants as are willing to come here. Recent surveys indicate that immigrants have been essential in forming a quarter of our rapidly growing high-tech companies. We ought to be encouraging, not limiting, the entry of such people. How about giving permanent residency to any foreign student who obtains a math or science degree at one of our universities — since these skills are key to the formation and growth of high-growth companies of the future?
Reforming health care. Escalating health-care costs rank high on entrepreneurs’ lists of concerns. They’re not alone. Workers are anxious about losing their own health insurance, especially if they take the risk to leave their stable jobs to form their own businesses.
The obvious answer to both challenges: Phase out current tax linking employment with health care, using the revenue to subsidize the purchase of health insurance by those of limited means. President Bush has offered one approach, surely there are others. Whatever is done, prohibit insurers from discriminating or refusing to insure based on an individual’s pre-existing health conditions (as we do for genetic conditions).
Promoting innovation. We already do a great job innovating and commercializing. But we can do better, by enhancing government funding of research in basic science and engineering; reforming patent law so that protections are not so overly broad that they inhibit the creation of innovative, new firms; improving ways for university-developed ideas to be commercialized; and funding efforts to identify and take advantage of innovations developed abroad, just as foreign companies have been doing with U.S.-based innovations for decades.
Limiting costly regulation and liability litigation. Because of their small size, entrepreneurial firms are especially vulnerable to excessive regulation and liability litigation. Accordingly, entrepreneurs have the most to gain from sensible reforms requiring all major federal (and state) regulations to be implemented only if estimated benefits exceed costs, and by adopting further liability law reforms (without reducing incentives for all companies to make safe products). Two reforms would help curb frivolous litigation: adopting the “English rule” — loser pays — on attorneys’ fees for litigation with commercial parties on both sides; and limiting the award of punitive damages where defendants have complied with prevailing regulatory standards.
These proposals are quite different from the ones policy makers in Washington and elsewhere traditionally discuss when trying to promote entrepreneurship — such as increasing the budget of the Small Business Administration, or reserving a certain percentage of federal contracts for small business. Entrepreneurship Week USA begins this weekend. What better time to begin a serious debate on these larger issues so vital to our economic future?
What are people buying? February 23, 2007
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This article from today’s Women’s Wear Daily is a good example of an enterprise built on observing what people value. Here, a TV star/director paid close attention to what products Baywatch actors preferred to use to cover blemishes. The question asked at the end of the article is one that can inspire any number of profitable products beyond the skin care market.

Guy Kawasaki video + Powerpoint February 23, 2007
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Click here for the Powerpoint slides from the Guy Kawasaki video that we watched in class. The full video is below. For even more helpful information, check out his blog.
Bands as startups February 22, 2007
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Last week my sneak preview for tonight’s class included a video by Maldroid. Here’s more on the band and their marketing strategy.
Avoiding common startup mistakes February 21, 2007
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This is a worthwhile talk, even if the sound is only so-so.
Notes for Class 4 February 20, 2007
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This week, as already noted, we’ll discuss of Chapter 3 (marketing) and get an overview of Chapter 4. The book is on reserve at the downtown library for those of you who don’t have it. To help you prepare for our discussion, click here for a set of summary Powerpoint slides prepared by the authors of the required text.
The entrepreneur’s lament February 20, 2007
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Why is it important to take an honest, hard-nosed look at the difficulties of starting a business? This 1967 Peanuts cartoon pretty much says it all.
Reading, writing & entrepreneurship February 20, 2007
Posted by jefft in Change, News.add a comment
The educational system is changing. Someday everything you learn in B-school will be taught in elementary school.
When will that be?
How about today?